A week without a good decision is a wasted week
Weekly curated resources for designers — thinkers and makers.
“Too often, product teams I’ve worked with have over-sweated the detail when first investigating a problem space. We’ve spent hours arguing over how to phrase our job stories or conducting additional 6–7 user interviews to build out the edges of an opportunity tree. These pursuits often feel good, like you’re doing “proper customer-centric discovery” and becoming an expert in the field. But these activities come with a tremendous cost — time.”
A week where a product team doesn’t make a good decision is a wasted week →
The UX Collective is an independent ad-free design publication that elevates unheard design voices, reaching over 400k+ designers every week. Curated by Fabricio Teixeira and Caio Braga.
Editors’ picks
The origins of product design →
Raymond Loewy and the birth of the product design discipline.Designing the Metaverse →
What is Metaverse without pretty AR/VR?Facilitation: What’s your style? →
Like leadership, facilitation has many different styles.
Here are the most frequently used emojis of 2021.
Make me think
Is gesture interaction a valid alternative to touch interaction in cars? →
“As with most novel interaction methods, discoverability is a big challenge. Most new cars use touch interfaces. There are few people buying a new car who are not in daily contact with touch interfaces. Therefore, when presented with a new touch interface, as long as it uses the same principles as other popular interfaces, drivers can rely on their mental models of touch interfaces to learn the new system.”4 kinds of product problems →
“(1) Discovery/Awareness problem, (2) Use case problem, (3) Feature inferiority problem, and (4) Product lacking features.”The park bench Is an endangered species →
“A park bench allows for a sense of solitude and community at the same time, a simultaneity that’s crucial to life in a great city.”
Little gems this week
Revisiting the anatomy of a design system →
The love of curvilinear design →
Resilience and the UX philosopher →
Tools and resources
Useful school →
Practical design classes for people of color.22 activities →
Things you can do with your design team.UX roadmapping →
5 prioritization methods you can try.