Are we designing for brain rot?
Weekly curated resources for designers — thinkers and makers.
“How much time do you think you spend on your phone everyday? The survey gives an average of 5 hours and 16 minutes each day. That’s almost enough time to watch all three of the original Jurassic Park movies. You can fly from New York to Los Angeles in about the same time.”
Are we designing for brain rot? →
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Editor picks
Is Figma in its accessibility era? →
Figma’s inclusive design updates.How grocery store layouts manipulate you →
If you overspend, you’re shopping exactly as designed.How AI writing tools fail to speak to writers →
Design insights from taking Grammarly ads (too) seriously.
The UX Collective is an independent design publication that elevates unheard design voices and helps designers think more critically about their work.
AI of a thousand faces: deep report by Wired →
Make me think
Against the protection of stocking frames →
“In fact, I think describing the technology as a thing that has failed can be helpful in elevating what does actually work about it. Heck, maybe it’ll even help us build a better alternative to it.”Design principles for teams working in healthcare →
“Defining what “good” means when it comes to user experience design is difficult. In NHS England, all our work is measured against the NHS service standard and we use the NHS design principles to help make decisions about how to align our work with our values.”The fundamentals problem →
“Anyone can make something that looks designed, but that doesn’t mean that design has happened.”
Little gems this week
Material 3 Expressive: Building on the failures of flat design →
A Hippocratic Oath for tech… with teeth →
Neo Robot and the role of design in selling unfinished dreams →
Tools and resources
10 tiny UI fixes that make a big difference →
You don’t always need a massive redesign.The hidden structure of digital products →
Bridging the gap between atomic design and conceptual models.Design for glanceable interfaces →
How pre-attentive vision shapes intuitive interactions.
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