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At a fundamental level, all design is governance
Weekly curated resources for designers — thinkers and makers.
“At a fundamental level, all design is governance. We encounter inconveniences every day, both offline and in the apps we use. But it’s not enough to say it’s the result of bad design. It’s also a result of governance decisions made on behalf of the customers during the design process.”
Join Disco Conf 2023 by Maze →
[Sponsored] After an incredible turnout for our inaugural conference last year, Disco Conf is delighted to be back on September 19 to dive even deeper into the spirit of discovery, and how to power product decisions with human-centered insights. Virtual-by-design and fully global, #DiscoConf23 is free to everyone—all you need to do is register to secure your spot.
Raising capital for inclusive design →
Breaking the vicious cycle of capital.
Intelligent interfaces of the future →
AI makes me superhuman—or so the saying goes.
AR: harnessing the magic, mitigating the danger →
AR designers are the magicians of our time.
The UX Collective is an independent design publication that elevates unheard design voices and illuminates the path to design mastery and critical thinking. Here’s how we’re boosting stories through our partnership with Medium.
Make me think
To be creative, practice →
“I didn’t consider myself creative until my mid-twenties. I played sports my entire life and failed at school. What has helped me—and continues to—is to look at creativity as a daily practice. To do something repeatedly until I change who I become.”
Power and patience: finding leadership balance →
“Like rowing, effective leadership also pairs power with patience. Aligning with many stakeholders on a common vision is challenging. It requires drive to create a forward-thinking roadmap, and it requires patience to measure the outcome of our choices. True leaders don’t seek immediate rewards, they row for the long haul.”
Where clarity is high, fidelity should be low →
“What I could never get fully behind is creating hi-fi mockups when you're a part of an in-house team working on a digital product. In my mind, these teams of designers and developers should be so tightly-knit that hi-fi mockups aren't necessary at all.”
Little gems this week
Tools and resources
Should the primary button come first or last? →
An existential UX question.
Proportional design systems →
A web app to create the foundations of a system.
Reporting user behavior changes →
How to avoid common pitfalls.
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