At a fundamental level, all design is governance
Weekly curated resources for designers — thinkers and makers.
“At a fundamental level, all design is governance. We encounter inconveniences every day, both offline and in the apps we use. But it’s not enough to say it’s the result of bad design. It’s also a result of governance decisions made on behalf of the customers during the design process.”
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Editor picks
Raising capital for inclusive design →
Breaking the vicious cycle of capital.Intelligent interfaces of the future →
AI makes me superhuman—or so the saying goes.AR: harnessing the magic, mitigating the danger →
AR designers are the magicians of our time.
The UX Collective is an independent design publication that elevates unheard design voices and illuminates the path to design mastery and critical thinking. Here’s how we’re boosting stories through our partnership with Medium.
What if the Mayans never fell? TikTok creators use AI to rewrite history →
Make me think
To be creative, practice →
“I didn’t consider myself creative until my mid-twenties. I played sports my entire life and failed at school. What has helped me—and continues to—is to look at creativity as a daily practice. To do something repeatedly until I change who I become.”Power and patience: finding leadership balance →
“Like rowing, effective leadership also pairs power with patience. Aligning with many stakeholders on a common vision is challenging. It requires drive to create a forward-thinking roadmap, and it requires patience to measure the outcome of our choices. True leaders don’t seek immediate rewards, they row for the long haul.”Where clarity is high, fidelity should be low →
“What I could never get fully behind is creating hi-fi mockups when you're a part of an in-house team working on a digital product. In my mind, these teams of designers and developers should be so tightly-knit that hi-fi mockups aren't necessary at all.”
Little gems this week
Invisible Interfaces: the UI of the future doesn’t have a screen →
11 ways to make your company embrace UX research →
Why UX Researchers should be dungeon masters →
Tools and resources
Should the primary button come first or last? →
An existential UX question.Proportional design systems →
A web app to create the foundations of a system.Reporting user behavior changes →
How to avoid common pitfalls.
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