Discover more from The UX Collective Newsletter
Facelift, Refresh, Redesign — strategies for paying off Design Debt
Weekly curated resources for designers — thinkers and makers.
“Prioritization and adding Design Debt work to the roadmap require a cross-team collaboration and planning combined with a deep understanding of dependencies and risks. Aligning the Design Debt work with the general company direction increases the chances for the initiative to succeed. In this article, I will explore the most popular strategies that enable paying off Design Debt while supporting long-term product plans.”
The UX Collective is an independent ad-free design publication that elevates unheard design voices, reaching over 500k+ designers every week. Follow our new publication DOC.
Don’t ask users your burning questions →
What you want to know and what you ask aren’t the same.
The design principle paradox →
When principles are too complex to understand and remember.
Exclusion in design skill maps →
Why design skill maps are not inclusive career ladders.
An archive of lo-fi graphic design, characterful typography, and discarded ephemera.
Lead Product (UX/UI) designer @ Co:Create
Backed by a16z crypto we are breaking new ground in Web3 tech. As our first product designer you will own and create our design system and help us understand and define our user needs and journey.
Little gems this week
Make me think
Passive audio: Is it time for a new user experience? →
“If you’re anything like me, you’ve noticed a shift in our public audio environment. There are people talking on phones. There’s music. You can hear entertainment audio. Things have gotten loud.”
Folk interfaces →
“Designers talk of “folk practices” to describe the ways people creatively adapt and repurpose objects in their environment to meet their needs. Ledges used as tables, chairs as doorstoppers, cup handles as teabag holders, and stairs as seating.”
Tools and resources
SVG optimization →
8 tips to get better code before exporting your files.
Kerning and glyph atlases →
Adventures in text rendering.
Media queries →
What was that media query code again?