Fire-breathing requirements

Weekly curated resources for designers — thinkers and makers.

The concept of “requirements” in interaction design is a mythical dragon that refuses to die. Designers seem to constantly bow to requirements and to imagine that they are cold, hard facts whose demands are non-negotiable. I’d rather follow my own understanding of the word: Things that are “required” are required, that is, without them, nothing works, everything fails, the streams get crossed, and the universe as we know it ceases to exist.

Fire-breathing requirements, by Alan Cooper for the UX Collective

The UX Collective is an independent ad-free design publication that elevates unheard design voices, reaching over 400k+ designers every week. Curated by Fabricio Teixeira and Caio Braga.

Editors’ picks

Why are we designing for addiction?
When harmful UI patterns become harmful behavior patterns.

The language of collaboration
And the phrase that gives you superpowers.

How much of human behavior is affected by design, really?
Are we logical as we thought?

Women in Type: rediscover women’s contribution to type history.

Make me think

What we do when we see
“Understanding reality is pattern-matching. Everything we see is, in less than a second, interrogated by every sense we have at our disposal, named, categorized, cross-referenced, and filed away for later.”

Why you should prioritise quality over speed in design systems
“That newly-hired design system team finds themselves suddenly crushed under the pressure and urgency of delivering something the organisation only just realised it wanted.”

Little gems this week

Is design your love or addiction?

How do designers say no without saying no

Be usable, not consistent, not uniform

Tools and resources

Web animation course
Techniques with examples and tips on how to use them.

Can include
Understand which HTML tags you can include in another.

Question bank
Product questions for product people.

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