“Other than the fact that research is crucial to good design, the presentation of research also needs to be designed for it to be effective. In such an objective field as information and data, people tend to overlook the integral role in which design plays. It’s a double-edged sword, in the sense that it delivers data in the most efficient way possible through visualisation treatments, yet in the hands of a designer with an agenda, it may be misleading.”
How research builds the designer →
The UX Collective is an independent ad-free design publication that elevates unheard design voices, reaching over 400k+ designers every week. Curated by Fabricio Teixeira and Caio Braga.
Editors’ picks
Designing kindness →
How we may bring a positive impact to society.Communicating accessibility as needs, not rules →
Compliance is a checklist, accessibility is about people.Building a framework for prioritizing user research →
Democratizing our practice while executing research ourselves.
A 3D modeling experiment analyzing different types of fries and why people love them.
Make me think
The difference between a VP of Design and a VP of anything else →
“With so many peers at this level, especially in engineering and PM, the time you spend on stakeholder management is likely much higher than any of your peers. This difference here could also be quite an advantage if seen as an opportunity.”Against the commodification of community →
“[Doing a Peloton workout] If you want to give someone a high-five, you can give them a virtual high-five. I once gave one by mistake and then fretted about it for a day. I had no reason to do it. It was an error, a stray finger. I couldn’t apologize. I couldn’t see the recipient’s face. I felt ashamed.”Three phases of life for design systems →
“Broadly speaking, your design system will undergo three phases of life: reflection, anticipation, and influence. It’s futile to try and rearrange these phases or skip the initial ones, and each comes with its own benefits.”
Little gems this week
Core concerns of UX in the Metaverse →
Will AI eventually replace designers or change the way we design? →
Decisions and design entropy →
Tools and resources
Presenting your UI →
Three principles for better presentations.Figma component sets →
Create large component sets doesn’t have to be complicated.Animockup →
Create product teasers with animated mockups.