Less doesn’t have to be more. It can just be less.
Weekly curated resources for designers — thinkers and makers.
So many of us espouse slogans like “less is more” yet practice the opposite. Or, more commonly, we apply them incorrectly. For instance, we are enthusiastically “less is more” when we can do more with less, but not so when our audience does less with our more.
Less doesn’t have to be more. It can just be less. →
The UX Collective is an independent ad-free design publication that elevates unheard design voices, reaching over 400k+ designers every week. Curated by Fabricio Teixeira and Caio Braga.
Editors’ picks
Profits, growth, and addiction →
What responsibility do designers have?Image descriptions →
A human technique that robots can’t grasp.The LEGO syndrome in design systems →
Balancing consistency and contribution in design systems.
A fascinating audit of 7 overused logo letterforms we should all let go of.
Food for thought
Designing a product like an eskimo builds an igloo →
“When an Eskimo builds his igloo, he does it with tradition and consistency. And when he goes to sleep, he sleeps well. But when the melting ice wakes him up, and it becomes unbearable to sleep any further, he is motivated to do something about it.”I ignored the front end development scene for 6 months. It was fine →
“There was a time when I would have thought that taking such a break from Front End wasn’t possible. That I had to be aware of all the new frameworks and language features to keep my career on track. I was misguided in my thinking and was placing importance on the results, rather than the process.”Confronting the power designers wield →
“In other words, critical reflexivity is a recognition that the designer or designer researcher does not exist in a vacuum but exists in relationship with what they’re trying to understand, work on, and create. Without practicing self-reflexivity, we don’t challenge the myth that designers are neutral, objective agents.”
Little gems this week
Daring to design with vulnerability →
Why Research? Have you tried to answer that question? →
The Axe: an object lesson in design →
Tools and resources
Auto UI →
What is happening on the forefront of in-car interfaces?Moderated user testing →
What makes a good usability test moderator?Aesthetic lexicon →
Learn how to describe a variety of visual styles.