Research vs Vision
Weekly curated resources for designers — thinkers and makers.
“Research methodologies and strategies have been improving since the beginning of the 20th century. Some companies were collecting data and heavily relied on it; some thought that not every feedback should be considered, and others didn’t find customer research useful in building a product.
Let’s dive into a little bit of design history.”
Research vs Vision: The origin story of Sony Walkman, Mini Cooper, and the iPhone →
The UX Collective is an independent design publication that elevates unheard design voices, reaching over 500k+ designers every week.
Design 4.0 →
Leading design in the new industrial revolution.
AI has a UX problem →
Why AI products need more user-enabled functionality and augmentation.
Why designers quit →
A study with 156 designers on why they jump ship.
Fockups: Display your design into bad conditions →
Less meeting. More doing. → (sponsored)
Better than emails. Faster than meetings. Claap helps you create asynchronous videos (explaining design drafts for eg), get contextual feedback from your clients or colleagues with annotations & time-stamped comments, and make decisions with threads & votes. Perfect for efficient design reviews and hybrid teams.
Junior UX Designer @ adoreal
Adoreal is looking for a Junior UX/UI Designer, interested in challenges, passionate about innovation, and who wants to be part of changing the aesthetics industry to make it more customer centric.
Submit a job opening or your portfolio
Little gems this week
What a 52-year-old watch can teach us about UX →
Designing with AI: why AI art won’t ruin your design career →
What if you were arrested by mistake? The perils of facial recognition →
Make me think
Against superficial simplicity →
“Simple isn’t always better. Sometimes, in trying to make things simpler, we make them harder to use. The fact that something looks simpler doesn’t mean it’s easily understood. Case in point: notifications in macOS.”
Prototyping to learn →
“Prototypes teach you a lot about your product. Where it’s going, where it’s been, what can we change, what’s hard to change, what problems might arise, and —most importantly— will customers like it when we get there?”
Tools and resources
You need a wiki →
Create a wiki with Google Docs for your team.
Free universal icons →
Open-source vector icons in 16 styles for any project.
Accidental dismissal of overlays →
A common mobile usability problem.