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Shhh: don’t tell the new designers

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Shhh: don’t tell the new designers

Weekly curated resources for designers — thinkers and makers.

Oct 10, 2022
Share this post

Shhh: don’t tell the new designers

newsletter.uxdesign.cc

You say you won’t detach instances. You will detach instances.

Shhh: don’t tell the new designers →


The UX Collective is an independent design publication that elevates unheard design voices, reaching over 500k+ designers every week.

Editor picks

Design in uncertain times →
How design can shape our views, taste, and beliefs.

The designer’s guide to weird food →
How eating dog-food, cat-food, and raw monkey meat makes us better.

The ROI of a Design System →
A ready-to-use formula to calculate the ROI of any design system.


Take the survey: how are you documenting your work? →

As design system documentation continues to rapidly mature, How We Document, brought to you by this week’s sponsor zeroheight, is an opportunity for us to stop, reflect and figure out the biggest challenges facing us in documenting and growing our design systems. The goal is to capture the current state of design system documentation and we'd love your help.


How a century of design heritage informed the evolution of the Olympic brand →


Jobs

Sr. UX Interaction Designer @ Nestlé
Our scope is to design simple and delightful experiences for the Nestlé workforce. Working alongside a talented group of designers, you will be given a wide range of responsibilities from shaping and designing digital experiences. Join our team, join our mission!

Submit a job opening or your portfolio


Little gems this week

Why so many Garamonds? →


The colors of game design →


Can consistency harm your product? →


Make me think

Non-coercive marketing: A primer →
“Like all marketing, it aims at finding and creating new customers, specifically for solo and creator-style businesses. But beneath the surface, non-coercive marketing is a trojan horse, designed to regenerate trust, connection, and empowerment in a world where all three are increasingly scarce.”

Human needs are universal; product solutions are unique →
“When I see a successful feature in another product, I try to focus first on the underlying human needs that it’s solving. After all, that feature is exposing a need that people have, and showing me one way that they’re able to meet that need. How should I address those same human needs through the specific lens of my product?”

The meaning of the world →
“This is why Gibson urges us to dispense with the outdated stimulus-response model which suggests that we are foreign minds in a meaningless world. Instead, we may understand that the meaning of the world is not something the mind makes up. It is the consequence of the relation between an animal and its environment. We don’t make this meaning. We discover it, we pick it up.”


Tools and resources

Figma: find and replace →
Such an important feature, such a huge impact.

Setting objectives for UX research →
The value of research objectives and how to set them.

The accessibility of CAPTCHAs →
3 things to consider before you implement CAPTCHA.


UX Collective · DOC · Guide to Design · The State of UX · UX Collective BR · Sponsor
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Shhh: don’t tell the new designers

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