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The mechanics of non-human personas

Weekly curated resources for designers — thinkers and makers.

Fabricio Teixeira's avatar
Caio B.'s avatar
Fabricio Teixeira
and
Caio B.
Jun 13, 2022

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The impact of our digital interactions on the environment may be less visible compared to physical products but very real. There are plenty of tools and frameworks to consider the environmental impact during a design process. But they, too, are mostly targeting the industrial design profession. They further largely treat natural systems as inanimate and passive. 

Along with others, we have highlighted the ability of non-human personas to capture the concerns of all living beings and bringing their perspectives to the table when making design decisions.

Non-human personas are an extension of the original personas method. They allow designers to bring the perspectives of non-human beings into the design process and to consider them when making design decisions.

The mechanics of non-human personas →


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Editors’ picks

Metaverse architects →
What can designers learn from Italo Calvino’s Invisible Cities?

This old profession →
Accepting ending as an integral part of our existence.

Dark mode in Figma →
How to create dark mode for your designs in Figma.


Apple’s updated Human Interface Guidelines are available now.


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Make me think

On creativity: my modest guide to being more creative →
“To get going, start with the easy options. Even if they’re basic, or simple, or derivative, or just plain bad (you’ll refine them later. Plus, even a basic idea can spark a more innovative one).”

How to pick the least wrong colors →
“The problem boiled down to this: how do I pick nice-looking colors that cover a broad set of use cases for categorical data while meeting accessibility goals?”

We can do better than “same, but electric” →
“When you make a big change – like powering ships using giant batteries shaped like shipping containers – you open up new opportunities. Some will be unanticipated.”


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Little gems this week

What is the job of a Design Lead? →


This is typography: A study of micro-aesthetics →


Applying the principles of permaculture for a more sustainable design ethos →


Tools and resources

User testing →
A checklist for moderating usability research.

How to choose a chart →
Choosing the option that works best for your data.

Can I DevTools? →
Comparing availability of dev tools across browsers.


We believe designers are thinkers as much as they are makers. So we created the design newsletter we have always wanted to receive. Feel free to forward this to your friends.

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We believe designers are thinkers as much as they are makers. So we created the design publication we have always wanted to read.

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The death of craft?
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