The UX of video game tutorials
Weekly curated resources for designers — thinkers and makers.
As games get longer and longer and accommodate increasingly more complex mechanics with increasing hours of game time, it has become evident that teaching everything at the start and calling it a day is no longer sufficient as a tutorial. The concept of “taught when required” has made sure that multiple tutorial sections are present in a game’s journey from start to finish.
The UX of video game tutorials →
The UX Collective is an independent ad-free design publication that elevates unheard design voices, reaching over 400k+ designers every week. Curated by Fabricio Teixeira and Caio Braga.
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