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You’re not stuck; you’re just in a story
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You’re not stuck; you’re just in a story

Weekly curated resources for designers — thinkers and makers.

Fabricio Teixeira's avatar
Fabricio Teixeira
Jun 03, 2024
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UX Collective
UX Collective
You’re not stuck; you’re just in a story
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“And in that moment I realized I was a character. And I had the chance to write that interview story as it was happening. Many literary characters experience conflict, but the real drama of a story begins after that conflict. A well-written character has agency to shape their destiny. Staying angry is the boring way out. Being the protagonist of a behavioral interview story is way more exciting.”

You’re not stuck; you’re just in a story →


data.to.design - Fill your Figma designs with your own data →
[Sponsored] Populate your designs with real data. Import Google Sheets, Notion, Airtable, CSV, JSON and automatically fill cards, profiles pages and any repeatable UI elements with a single click. Plus, apply data to specific component properties to take your prototypes to the next level.


Editor picks

Did we fail to develop the next generation of designers? →
Understanding where we’ve been and where we can go.

To be a designer is to be a facilitator →
How to build a shared understanding of complex issues.

There are passengers who are large →
An odd collection of questionable content decisions of Spain.


The UX Collective is an independent design publication that elevates unheard design voices and helps designers think more critically about their work.

Poly Mono: a font inspired by 8-bit video games →


Make me think

Super cute please like →
“Before long I was watching SHEIN hauls. There are millions of them on TikTok. In each haul, a woman rips open a plastic bag filled with smaller plastic bags filled with small plastic clothing. Sometimes the woman holds up each garment and narrates its merits, but often the clothes are disembodied, laid flat on a floor or a bed in an accidental stop-motion animation.”

Hidden vs. disabled In UX →
“Both hiding and disabling features can be utterly confusing to users. And for both, we need very, very good reasons. Let’s take a closer look at what we need to consider when it comes to hiding and disabling — and possible alternatives that help enhance the UX.”

Visual design rules you can safely follow every time →
“Pure black often has uncomfortably high contrast with other colours, and pure white is too bright. Use close-to-black and close-to-white instead. Any other references to “black” and “white” in these rules assume you’re following this rule.”


Little gems this week

What we can learn from the guy who regrets making pop-up ads →


Enhancing your design skills by adding more dots →


Deceptive patterns in the era of AI writing assistants →


Tools and resources

Be heard →
The reasons why your team is not listening to you

The Z-Inspection →
A method to evaluate an AI’s trustworthiness.

How to become a Senior Designer →
Tips from an ex-Google, Meta Designer.


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Launched 4 years ago
We believe designers are thinkers as much as they are makers. So we created the design publication we have always wanted to read.
12

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UX Collective
You’re not stuck; you’re just in a story
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The death of craft?
Weekly curated resources for designers — thinkers and makers.
Apr 8, 2024 • 
Fabricio Teixeira
36

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UX Collective
The death of craft?
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The deeper meaning behind Japan’s unique UX design culture
The sociology of the big difference between Western minds and those of the Far East
Jan 12, 2024 • 
Bas Wallet
117

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UX Collective
The deeper meaning behind Japan’s unique UX design culture
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Defining simplicity
Weekly curated resources for designers — thinkers and makers.
Sep 16, 2024 • 
Fabricio Teixeira
30

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UX Collective
Defining simplicity
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